Apex Legends Emergence is actually living as much as its namesake, with the emergence of latest legend Seer, the emergence of Apex Legends Enviornment ranks, and most importantly the emergence of gondolas you may gunfight in on World’s Edge. In fact, it’s not a new Apex season with out a new weapon - this time it’s the Rampage LMG. Respawn has now teamed up with content material creator ‘staycation’ to give us all of the lowdown on the game’s latest gun.
The brainchild of Rampart, the Rampage is, in response to staycation, the slowest-firing automatic weapon in Apex Legends. However that’s not necessarily a unhealthy thing, as the LMG has a very forgiving recoil pattern. Oh, and if you happen to amp it up with a Thermite Grenade then not only will its fireplace rate improve, but as proven within the Emergence gameplay trailer you may even shoot down doorways with it too.
But what in regards to the harm numbers? Nicely, from staycation’s testing we are able to see that, for every piece of Heavy Ammo spent, the Rampage will deal forty two harm to the pinnacle, 28 to the physique, and 24 to the arms and legs. The content creator says that whereas the Rampage excels at medium to lengthy range, you’ll want to amp it up for closer encounters - presumably because you’ll be versed towards gamers packing R99s.
In line with Apex insider ‘Shrugtal’, the Rampage’s efficient DPS is available in at a cool 140, which by default is weaker than the Spitfire’s 170. Nonetheless, when amped the new LMG will outshine its older cousin.
28 Physique / 42 Head - Heavy - Ammo 28 -> 40. Hearth charge seems to be to be 5.
Asumming no headshots (Spitfire 2x, Rampage 1.5x):
Effective DPS of Rampage (Unamped): 140
Efficient DPS of Spitfire: 170